Rimworld mods steam3/29/2023 ![]() ReGrowth Collection, Alpha Biomes and other biome mods: Compatible, landforms will generate in any biome as long as its requirements (temperature, rainfall, etc) are fulfilled.This is disabled by default, you can enable it in the mod settings. There is also an integration feature that allows the plants and animals from the Islands biomes to spawn on any coastal landform. Biomes! Islands: Compatible, however that mod makes deep water passable, which also significantly affects gameplay on many landforms.Not compatible with the unofficial fork of the "Better Loading" mod for 1.4.Geological Landforms contains an integration patch that adds a filter for landforms, you can find it in the "Terrain II & Temp" tab. Alternatively, you can install Prepare Landing which allows filtering all world tiles based on selected criteria. Select any tile, open the "Terrain" tab and click the "Search for specific landform nearby" button. > How can I easily find a specific landform on the world map? After removing it from an ongoing game there will an error appearing in the log once, which is harmless and can be ignored. Yes, it can safely be added or removed at any time. ![]() ![]() > Can I safely add or remove this mod from existing saves? For islands specifically, at least one side will always have shallow water to allow entering and leaving the map. > How do events and raids work on islands?Īll landforms (should) always leave at least one part of the map edge walkable, which allows events and raids to happen normally. Geological Landforms does not add or modify any biomes, and instead adds a separate layer to map generation that can then independently be applied to any biome, including ones added by other mods. > How is this mod different from other map generation mods? Using a larger map size is also fine, but the landforms might not generate correctly if the map is too small.ĭirect downloads for non-Steam users are available here: GitHub Releases The landforms are optimized for the standard map size (250x250). Each landform only generates on tiles within its appropriate temperature range, rainfall amount and other conditions. Landforms of the selected world tile are listed at the bottom of the world map "Terrain" tab. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals. Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a coast on one edge of your map. Adds 32 landforms to the game, which generate biome-independently.
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